Running through April to get you excited about games design and the amazing books featured on the BBC Novels That Shaped Our World list, Leeds Libraries have organised a series of workshop and events. These include:
Learn how to take inspiration from a book to create an escape room that will be instantly recognisable to its readers, whilst introducing newcomers to the story-world without spoilers. We’ll cover setting, narrative and puzzle-design.
As part of the BBC Novels That Shaped Our World programme, join Rhian Isaac and Josh Flint from Leeds Libraries for a discussion about the real life history behind some of the well-known books from the BBC Novels That Shaped Our World list.
In this panel event you'll hear how Libraries and Museums engage audiences with games! From using Scratch with our Code Clubs, to creating escape room scenarios to introduce groups to the library, to writing choose-your-adventure stories in Twine. This event is open to all but may be of particular interest to those working within a culture and learning setting.
The two-day jam on 24 & 25 April will aim to introduce the joys of storytelling and reading by creating games inspired by the BBC’s 100 Novels That Shaped Our World. Create video games, board games, escape games, card games – anything you want!
Visit Narnia in Virtual Reality! Using Tilt Brush and mixed reality technology, artist Rosie Summers will paint a stunning landscape celebrating The Chronicles of Narnia by C. S. Lewis, featured as part of BBC 100 Novels That Shaped Our World. Experience the novel as you never have before.